Greyhawk Revisited

A Stroll Through the Swamps

Session 3 Recap

A Stroll Through the Swamps

The company returns to the Keep after defeating the Bloody Tusk Clan of orcs, somewhat the worse for wear. Jozan heals their wounds on the two day trek back to the Keep, and the heroes are grateful for his skills. They spend two days selling treasure and replenishing supplies before deciding what to do next. During this time, a new companion joins the company, a huruk monk named Kronk. The heroes decide to investigate some of the other rumors in the area, and set out for the marshes to the south. A tribe of lizardfolk is known to lair there, and the Keep’s lead forester disappeared somewhere in that area. Jozan, however, is not feeling well, and decides to remain behind.

After a day and a half of travel, the heroes reach the edge of the marshes, and begin to slowly travel inward. As evening descends, the company finds a bit of higher ground, and decides to make camp. Late that night, they are ambushed by a small group of lizardfolk. Of the half-dozen who attack, only one escapes. The next day, the heroes try to track the lizardfolk back to their lair. Their meager skills at woodcraft are sufficient to find a large mound that must be home to the lizardfolk. As the heroes debate how to approach the mound, lizardfolk begin emerging from the mound and move to attack. A fierce battle ensues, with the heroes victorious. Dagonay and Tristan both receive a number of claw wounds, while Kronk displays his prowess as a grappler. Edgar and Myron provide mystic support, and Hyram drops a lizardfolk with a single shot to the head. After searching the mound, they determine that this must be a hunting lodge for a larger tribe, since there are no signs of females or young.

The heroes decide to continue on, and after scouting ahead and climbing trees to gain a better vantage point, see an area of the marshes that appears to have a different type of vegetation. The company heads that way, and soon finds a higher, less-marshy area with numerous pines and evergreens. As they move through the trees, the heroes fail to notice the thick webbing strung through the upper branches. They do notice when that webbing is hurled upon them and a trio of monstrous spiders burst out of concealment. Tristan, Edgar, and Dagonay are trapped in the webs, while the others manage to avoid the sticky mess. The spiders attack the trapped heroes, as Kronk, Myron, and Hyram try to fight them off. Both Dagonay and Tristan manage to free themselves, but Edgar is bitten, and feels his strength drain away as the spider venom courses through his body. But the vermin are no match for Kronk, Hyram, and the brothers, so Edgar is safe, although severely weakened. A search of the spider’s nest turns up the desiccated body of an elf wearing the symbol of the Keep’s foresters. Thus is solved the mystery of the missing forester. The heroes must now decide where to go from here.

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A Return to the Caves
Session 2 Recap Part 2

A Return to the Caves

The heroes, now better equipped and more skilled, decide to return to the caves. The journey to the ravine is a tense two-day march, but they encounter only other travelers on the road. They make their way through the dense thicket to the mouth of the ravine, and enter one of the caves on the north wall of the ravine.

As they enter the cave, they find a horrible decoration just inside the cave. Niches carved into the walls hold the skulls and severed heads of dozens of people, including elves, dwarves, and humans. Hyram hears some noise down the passage to the east, and slips quietly down the passage to scout. Unfortunately, he is not as well hidden as he thought, and a guardpost full of orc warriors spies him and shouts an alarm. The orcs are no match for the heroes, and after a brief battle, the company moves back down the passage to the west. They do not get very far before they run into another group of orc warriors. The ensuing battle is fierce, with a number of wicked blows landed by both sides. Just as the heroes finish the last orc, the sound of running feet and orcish voices can be heard from a large room to the west. The companions brace themselves as another half-dozen orcs bursts into view. Dagonay and Tristan move to engage the orcs as Edgar, Hyram, and Jozan position themselves to provide cover with their crossbows. The battle is joined, and the brothers weave a web of steel, dropping two of the orcs, while crossbow bolts fly overhead. Jozan channels energy to heal the companions, and Hyram fires his longbow into an orc. This wave of orcs is dispatched, but not before Dagonay takes a number of spear wounds. Before the heroes can catch their breath, more orcs charge into the fray, this time led by their chieftain, who swings a massive mace. The next few moments are a blur of flashing steel, bursts of healing energy, and the occasional energy ray from Edgar. At last, the orcs are defeated, their chieftain slain, and the heroes are victorious, though Dagonay, Tristan, and even Edgar are gravely wounded. A search of the caves turns up a small hoard of coins, several weapons, and two suits of chainmail. The heroes exhaust their healing capacity, and must now decide what to do.

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An Encounter with Madness
Session 2 Recap (Part 1)

An Encounter with Madness

The company decides to return to the Keep rather than risk camping so close to the humanoid-infested caves. The journey to the Keep is uneventful, though the heroes remain wary. Upon reaching the Keep, they report to the Guard their success in eliminating the goblins and the ogre. Dagonay upgrades his battered scale mail to a suit of chainmail, and the companions replenish their supplies. Tristan purchases some healing potions from the chapel of St. Cuthbert, and Jozan buys healing scrolls from the same source.

After a brief strategy session, the heroes decide to look into the rumors of whoever is attacking travelers north of the Keep. Myron decides to remain at the Keep to research and study. The other members of the company set out north, ready for trouble. On the eve of the second night away from the Keep, the companions set up camp in a small clearing not far from a small pond. They set up a watch schedule, and settle in for the night. About an hour after midnight, Tristan is on watch, while his friends sleep peacefully around him. Just as he prepares to wake the next watch, a dagger is thrust into his back, and nearly ends his life right then. Tristan shouts an alarm, and the heroes awaken and scramble for their weapons, all except Jozan, who slumbers on. Tristan whirls to face his assailant, and sees a filth-covered human clutching a bloodied dagger, with the light of madness shining in his eyes. Tristan draws his swords and moves to engage the madman. His blades score a solid hit, but the madman shows no signs of slowing. Dagonay grabs his sword and shield, glancing wistfully at the chainmail folded carefully next to his bedroll. With no time to don the armor, he knows he will be vulnerable. But as he moves to help his brother Tristan, a mountain lion bursts from the darkness, and slams into him, clawing and biting. Dagonay quickly finds himself pinned beneath the beast, bleeding from multiple wounds. The madman hurls himself across the camp and attempts to stab Hyram as he rises from his bed. Hyram defends himself, but his return stroke finds only air. Jozan finally awakens, and scrambles to his feet. He quickly channels the light of Pelor, and Tristan and Dagonay’s wounds close slightly. Edgar spots an opportunity, and blasts a ray of fire at the madman, but misses. Tristan leaps across the campfire and with a quick stroke, fells the madman. Dagonay struggles to free himself from the cat’s grip, but receives only another savage bite. He feels his life’s blood pulsing from his wounds, and knows that he is doomed without help. That help comes in the form of another pulse of energy from Jozan, which drags Dagonay back from the edge of death. Edgar fires another ray at the cat, but misses again. Hyram spots an opening, and his blade licks out, scoring a savage wound on the cat. The cat decides that this prey is too much trouble, and bolts away into the night.

Jozan heals the company a much as he can, and the heroes get what sleep they can for the rest of the night. The next day, the company searches the area for signs of any other attackers, but find no evidence of such. They do, however, find a small hollow under a huge tree where the madman must have lived. A thorough search turns up a small box containing a few coins and a small vial. A quick spell from Jozan determines that the vial is magical, as is the dagger wielded by the madman and a ring he wore. The heroes return to the Keep to report their victory. They have learned a lot about themselves and their capabilities, and now feel more confident that they can survive additional challenges (Advanced to Level 2).

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The Adventure Begins
Session 1 Recap

Our heroes have made their way to Brightwall Keep, to offer their aid to the residents of the keep. Once at the keep, they secure rooms in the traveler’s lodge, and spend the evening in the tavern, getting to know the locals and trying to gain information about the lands around the keep. A number of things are discovered, including rumors of a madman lurking in the woods to the northwest, and scattered disappearances of the good folk around the Keep. They also make the acquaintance of Hyram, who asks to join their number, offering his skills as a rogue to aid their cause.

The following morning, the company is greeted by Eldan, Captain of the Guard at Brightwall Keep. He makes sure they understand the laws and customs of the Keep, especially the law that vagrancy will not be allowed. All who wish to stay at the Keep must have a means of support, and must be able to pay for lodging, either by coin or by service. The company assures the Captain they will abide by the laws, and their names and professions are duly recorded by the Guard. Our heroes are: Jozan, a cleric of Pelor; Myron Goldenstern, of the Greyhawk Goldensterns, a conjuration focused wizard; Edgar, a seer who seeks the Golden Mind; Tristan and Dagonay, twin brothers and would-be weapon masters; as well as the aforementioned Hyram.

The company decides to seek out nearby caves reported to be inhabited by tribes of humanoids, including at least two tribes of orcs. After making preparations and seeking information about a more exact location for these caves, our heroes make their way along the trade-road traveling east. Hyram offers to scout ahead, and just after midday, he discovers that a band of brigands has set up an ambush just ahead. Hyram and Edgar slip ahead to prepare a counter-ambush, with the rest of the company to proceed as if unaware of the impending attack. Hyram drops a brigand archer with a well-aimed arrow, and the battle is joined. A fierce melee ensues, and our heroes are victorious, although two of the brigands manage to escape. A search of the villains turns up an amulet with a curious symbol. The heroes decide to return to the Keep with the amulet to learn more about it, and to rest and heal the minor wounds they suffered. After consulting with the Guard, it seems the amulet carries the symbol of the Slave Lords, whom are rumored to be operating out of the ruined city of Highport. Perhaps these brigands were responsible for the raids and disappearances in recent weeks. The heroes are rewarded with 100 gold coins for dispatching the brigands.

The company sets out again on the following day, again seeking the location of the caves. After two boring days, the road turns north, and just before nightfall, Hyram discovers a ravine, which may house the caves they seek. In the morning, our heroes make their way to the ravine, and discover numerous cave openings. Approaching one of the caves, they make their way inside. Moments later, they stumble across a patrol of goblins. A brief melee erupts, and the goblins are dispatched, but not before one escapes and the alarm is raised. Another half-dozen goblins are encountered and engaged, but the sounds of heavy footfalls are heard down the hall. Joining the fray is an enormous, yellow-skinned ogre. Swinging a huge tree-trunk like a club, the ogre smashes a crushing blow into Dagonay. Only a quick healing spell from Jozan keeps Dagonay on his feet. Edgar blasts the goblins with rays of energy, and Tristan is a whirlwind of flashing steel, his twin blades spilling goblin lives out onto the stone floor. Hyram makes an acrobatic move to get past the ogre, trying to help Dagonay by dividing the giant’s attention. Myron tries to distract the beast with a spell, but it shakes off the effect. Jozan calls upon Pelor to protect Dagonay from evil, hoping this may keep the ogre from crushing the life from him. Hyram spots an opening, and his shortsword flashes, inflicting a grievous wound on the ogre. The ogre raises his club high, and Dagonay knows his life is ended if that blow lands. He throws himself aside, and the club crashes into the cave floor, missing by inches. Dagonay’s counterstroke, however, strikes true, and the ogre falls dead at his feet. The remaining goblins are dispatched, and after discovering an opened secret door into the ogre’s cave, our heroes venture further into the goblin lair. The company hears the sound of whispered goblin voices ahead, but is unable to decipher the meaning. Our heroes enter a larger chamber, and find what must be the rest of the goblin tribe arrayed in a battle formation. At least a dozen goblin warriors face them, with what is obviously a chieftain exhorting his followers to kill these interlopers. Myron advances into the chamber, to the chagrin of his companions. Tristan bravely places himself between the wizard and the goblin horde. Edgar’s energy rays take a heavy toll on the goblin warriors, while Jozan channels the light of Pelor to heal his companions. Dagonay charges the goblin battle-line and is quickly surrounded by goblin warriors. Jozan reads from a scroll found in the ogre’s cave, and the goblin chieftain is overcome with paralysis. Hyram slips past the goblin lines and dispatches him with a well-aimed thrust. Myron conjures a layer of slippery grease in the midst of the goblins, and several of them are unable to keep their feet. Edgar relies on his crossbow skills to pick off goblins as they approach Tristan and Dagonay. The brothers are in their element, with blades flashing and goblins falling around them. The goblins are finally defeated, and the company must now decide on their next course of action.

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