A house-ruled 3.5/Pathfinder mashup of some of the classic adventures from old-school Dungeons and Dragons.
History and Background
Unfortunately, yes, this game collapsed. One player flaked out completely, and another left the game.
What’s the status of this game or did it not work out?
OK, if you say so. (Still looks like a baboon to me. And it’s still cool.)
What I was trying to say is that it ins’t a baboon. It is the holy symbol for Pelor.
WTF I didn’t type that!!!
<——not>s kind of a theme I am running with.
Its the emblem of the Mandalorians (Boba Fett and Jango Fett were Mandalorians)
its a Star Wars thing
You’re new icon looks a bit like one of the big bads from Spawn.
FYI, I will be in Houston Sep 11, so won’t play that week.
The Automatics were for the fact that im kinda a gun nut but I found a better pic
What do I know from fighters? I’m just a klutz of a wizard. :)
Nice baboon, Glenn. Cool. (Not so sure about crossed automatics, but hey…) ;)
Well, I hope I can keep you guys alive til 3rd level. =P
Fighters get feats at every level. They get the standard feats at odd character levels, and fighter bonus feats at even levels.
I thinks you mean levels 3, 5, and 7. Every other level for new feats, right?
No problem Mike, and Glenn this is a style of fighter that I have always wanted to try. My AC will increase at lvl 2 (Two Weapon Defense), lvl 3 (Dodge), and lvl 4 (Combat Expertise)
And I say let ‘em play. The game’s supposed to be fun. If we TPW, we just start over and you can play your tank your way. In the meantime, we can make fun of all the bonehead situations we get into with shield-less tanks and front-line wizards. :)
I don’t doubt the effort. I doubt the effectiveness. A tank should have an AC in the 18-20 range at least. Sherman (my backup character) has a 20 AC and 17 hit points. Also if two guys say “hey, we’re going to play fighters”, you would assume at least one of them would spec to defend. If you want to do “sick damage” you should be playing a rogue or barbarian.
Actually, I thought Tristan did a good job shielding Myron when Myron pulled his Alfred E. Newman trick. Thanks, Havoc.
err…not “man lace”..I meant Malice
errr….I mean Havoc and Manlice.
I will go ahead and get a true tank rolled up so as to teach Hansel and Grettel how it’s done (once they get us all killed with their shenanigans).
“Shield? What’s a shield?”
not bad for a first session. no one needed their second character after all.
I’d be willing to contribute my fair share if the group wants to upgrade.
Thanks for the humor Glenn. However, unless I upgrade to an Ascendant account (you know…pay some money) I can only have one map posted. So I’m gonna remove the one you posted, and post an actual Greyhawk map.
I laughed. I cried. I ate all my gum drops.
I have searched the web and found what appears to be a great map of Greyhawk. Click on the “map” tab to view it.
hey Tim, up to how many players will you take? there are 5 of us at the moment, but would you take a 6th?
If you have the Pathfinder book, its the same as in there.
I see a few channeling feats but not Selective Channeling. Vampiric Channeling looks pretty hawt, though.
Certain Pathfinder feats are available. Again, this is going to be a mashup of 3.5 and Pathfinder stuff. I thought I sent you the custom feats document, and I thought that selective channeling was in there. If not, I will correct that when I get home tonight.
That’s a Pathfinder feat. Are those feats open to us? Glenn Confused =/
There is a feat called “Selective Channeling” that allows you to exclude creatures from the healing effect. So unless/until you take that feat, any creature in the area will be healed by the channeled burst.
I have a question about channeled energy. According to the Pathfinder rules it says that “you heal all living creatures.” It also says that you can select yourself or not to be affected. Can you also select who gains the healing benefit or am I going to be healing all non-undead opponents when I use this?
You can use the starting equipment in the PHB if you like, and the skill points are 4 plus Int mod. I should probably edit that to make it more clear.
Also, is it ok for me to use the starting equipment that Jozan has in the PHB?
Under Cleric it says “4 skill points per level.” Do we add our intelligence modifier to that or is it a flat amount per level?
I found a miniature of Jolzan, the cleric of Pelor that is in the PHB. I am going totally textbook with zero twists. Human cleric of Pelor…named Jozan. His feats are combat casting and augment healing. His domains are Good and Healing. That has his cure light wounds running at 1d8+4. Woot…gonna get ma healz on!!
Glenn, you might also consider Pholtus (of the Blinding Light). Very doctrinaire and strict.
I am thinking of running an Aasimar cleric so I can “enlighten” you infidels as to the teachings of Pelor. “Come to the light and be blessed…or deny it and be purged. The choice is yours!”
I think the Psion is still up in the air, but I would say that you should just play what ever you want and not worry about the party.
Given a group of 2 fighters, 1 cleric, and 1 psion, which would be more beneficial to the group: a wizard, a sorcerer, or a bard? I’ve only played a 2nd Ed. illusionist and a 2nd Ed. bard; all my other chars were fighter/rogue types. I’m tending toward an abjurer or illusionist wizard, or one of the other classes. Race will be human.